New Version of the mass export selected script..

Here is a small update to my old script that does mass exporting of all selected objects as individual files it also supports frameranges if you want to export a simulation…

The New features are:

  1. Settings in the util are stored in a ini file, so they are kept when you quit the util
  2. I added a reset ini button so you can go back to the default settings
  3. A simple button that selects all visible objects
  4. I also made the outputPath button show the current outputPath..

download os3d_exportobj_v15

Here is a link to the same script at scriptspot

I am adding some maxscript tutorials here…

I am doing some training for 3D artists that want to speed up their work with some simple scripting…

For example…

  1. update tetxure paths
  2. batch merge maxfiles and render them
  3. change multiple objects
  4. update materials on objects…

Typical tasks that are really boring to do by hand and can be solved by scripting.
There is alot of scripts out there that solves most of theese problems… but it can be nice to know some small tricks so you can solve a specific issue in a project without a graphical user interface. Just 3-4 lines of code.

Read more here

 

OS3D Mass exporter v09

os3d_massexport_v09
os3d_massexport_v09

os3d_massexport_v09

My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.

Now I have added another feature by request from a user so it now supports exporting frames or a framerange of the selected objects.

Lets say you have created some sort of simulation inside 3dsmax and want to import that into another tool. Ex cloth simulation.

This will create a separate .obj file for every frame and also every object you have selected.

You can run it by just dragNdrop it onto 3dsmax.

Known bugs:
I know that some export formats does not support the “Export Selected” function which makes this script not very useful for certain fileformats.

I have tried .obj and .3ds alot and thoose work. (you still have the old issue with 3ds format and the 64K limit in facecount, but that is the limitation of 3ds)

I hope someone else finds this useful!

Anyone that has some tips of how to import an .obj sequences into maya/softimage/houdini are very welcome to comment! Since this is not my main tools I am not the wiz on that.